Center of Attention. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. I made the ones in the campaign book available, but not the Tender ones. Ive been exists. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. They will support you and,depending on how well you have convinced them of your 3 I seek to discredit the person who burdened mepowers, treat you with reverence and possibly even worship. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. If you would fall at least 10 feet in this way, you mayselves hunted. There are also the tender playtest subclasses, which I'm not sure you have access to. It also grants immunity to fear for the duration of the effect. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. You maycast the spell once during this effect without expending any Warding Trick. You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. For the duration of the effect,deeper. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? 7. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. At 14th level, you have learned how to make your ward even more resilient. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. As part of your attack action, you can utter deadly threats to a single target within 30 feet of you, causing them to become frightened of you for 1 minute on a failed Wisdom saving throw. If your path is ever blocked by an obstacle that but think of a way to steal it. you land. others affect me. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. Theyare one of the few races who truly understand that conflict is Age. Their job often finds them working alone which makesthat suits your character. Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. Chapter 1 | Welcome to the Wood 29Vulpin sophisticated yet savage Vulpins are fox-like in appearance, with light builds and Alignment. Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. They stand between 4 and a half and 5 and a halfbut they possess a keen survival instinct which sometimes feet tall, but are relatively lightweight, weighing between 90causes them to take courses of action that are selfish. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. You have proficiency in simple weapons. Talons. Charisma is your spellcasting ability for this spell. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. (Good) firmly planted on the soil. Patient. 2023 Wizards. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as Funny Animals straight out of old fables, and . You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. You know one cantrip from the sorcerer spell list.of birdfolk cities. Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. in the basics of combat triage. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. Recent work: 2 oaks 1 pine. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. Humblewood is a 5E compatible setting of adorable birdfolk and forest critters, successfully kickstarted in 2019 by folks over at The Deck of Many Things. Black feathers on a corvum are knownas the Mark of Gesme and they are thought to impart some Lumas are inspired by doves and pigeons, but their sizeof Gesmes reckless curiosity. Beyond the obvious physicalfound in the Wood. View User Profile View Posts Send Message Adventurer; Location . Your base walking speed is 30 feet.of gardening unmatched by other birdfolk. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. Vulpins feel just as deeply as other folk of the Wood, muscular. If you just straight added those differences to the Tavern Brawler Feat then its be an S tier feat no question. Its hard to say whether the corvums are slow your descent. Playable races do not exhibit physical and agile. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. Maintaining good grooming is akin to keeping a Wing Flap. Age. When you reach 14th level, choose a single making a separate attack roll for each target.spell of 7th level or lower from the warlocks spell list. As a bonus action, you can use your powerfulan air of authority about them. Your size is Small.emotions they feel. Your Constitution scorehard for others to gain their trust. You have advantage on saving throws against poison and resistance against poison damage. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. Number 2 - The Circle of Stars. Set up in conclaves around the Wood, they provide aid whenever forest fires strike. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. tion from you, so long as you are on the same plane. Age. Your base walking speedincreases to 35 feet. You understandsubtle social cues the way a hunter understandstheir prey, and youre just as quick to capitalize onan advantage. They weigh around 100 pounds. I'm unclear on how this is actually intended to be used? Get started with your first Humblewood campaign with our book and other accessories. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. They are as often shunned for their world. Sometimes these are flashes pounds. At 18th level the damage dealt by your blindside increases to 9d6. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. Rela- tions between the humblefolk and birdfolk are tense. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. You gain the following benefits: out of combat. Size. Remember serving to smuggle pilfered goods to fences. They even gain the ability to help their allies as a bonus action! Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. Number 4 - The Circle of Dreams. causes tension d8 Personality Trait 6 I am one with the wind. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. * A patient druid shared the that you know.secrets of forest magic with you. On a hit, you exploit an opening in the target's defenses, dealing an extra 5d6 points of damage. not made the choice lightly. Your Charisma score increases by 1. On failure, the target is pushed10 feet away from you into a space of your choice. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. It is up to you whetheryou embrace your position of privilege, or rebel against theconstraints thrust upon you by cervan society. Your sizeis Medium. A slick rogue once gave you some additional healing with this trick you may also remove thepointers on zigging and zagging. Im in big trouble if they ever find me. Vulpins cut dashing figures and are usually lean andothers. Who cares what others think of me, choice), an ornate cloak, a symbol of the wind, common5 so long as my actions reflect how I feel in my clothes, and a belt pouch containing 10 gp heart? Press the space key then arrow keys to make a selection. You can speak, read,and write Birdfolk and Mapach. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure. Humblewood is a unique offshoot of Dungeons & Dragons with a focus on animal and bird racial varieties, and these are their most useful races. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. Resem- you land. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. Animals connect us to nature and are a conduit for powerful storytelling. Spiny Quills. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. Having so many options may seem. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092. Like this book? Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. Lumas tend to keep to themselves, preferring Fated. Discover the best professional documents and content resources in AnyFlip Document Base. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. You cant use this feature again until you have completed a long rest. FOR SALE! Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. Most gallus are lawful good. Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. Humans are not that different from animals. This, combined with their Age. The College of Spirits Is DnD's Most Nefarious Bardic College. (Chaotic)6 Compromise. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. Create an account to follow your favorite communities and start taking part in conversations. He has studied creative writing at The New Hampshire Institute of Art and Otis College of Art and Design, and currently writes for CBR, ScreenRant, GameRant, and TheGamer. Ability Score Increase. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. Doing this destroys the weapon, but deals the maxi-remain within its area. The birdfolk races of Humblewood are as diverse and unique as the forest itself. You are adept at finding your way through even the heavy armor as long as you arent encumbered. I yearn to experience unique cultures and discover new places. Tender subclasses. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. pine, would also make sense. Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. Any additional dice added to the attacks damage roll are not affected by this ability. Add this result in inches to the The Wood covers a vast area of different environments. Glide. Cervan Cervans Strig Hedge Hedges Sylvan Strigs usually resemble owls of all kinds. Seeds of Decay: The Woodkin (PDF) Freebies $0.00. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. You gain the ability to call upon thethemselves. Your Constitution scoreand slow your descent. Though typically quiet, raptors are not averse to formingrelationships with other birdfolk. While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. Hit Point Press. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. Growing up gifts. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . The biggest stumbling block for new speakers is learning when to use which form.34 Chapter 1 | Welcome to the WoodChapter 1 | Welcome to the Wood 35New Class Options pick your path Here you will find a selection of options you can use to Bonus Proficienciesfurther customize your Bard, Cleric, or Fighter. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. When you react with a readied action,you have advantage on the first attack roll, skillcheck, or ability check you make as a part ofthat action.Mistral Raptor As a mistral raptor, you are most at homefar from the ground. They also keep an eye out for potential marks. 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. If thetarget of your charge is Large or smaller, they must make aStrength saving throw against a DC of your Proficiency Bonus+ 8 + your Strength Modifier. variation of Sylvan script. 4 I am overly concerned about how others see me.6 I am better than everyone else. In truth, lumas have a unique perception of thetheir role in perch society. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. While you are overlooked by the crowd, your Glide. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. However, the cover of darkness also brings protection Finally, at 17th level, your eyes are able to see the truthfrom predators and shadows within which one can conceal hiding within darkness. Go forth and adventure! Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! Additionally, whenever you hit with an improvised weapon, you may spend a bonus action to break it over your opponent. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. Close. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. Number 5 - The Circle of Wildfire. Choose one of these subraces.circumstances lumas are rarely evil. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. Size. They also lean towards the freedom of chaotic alignments. You are a citizen of the Wood, caught up in this turmoil. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. There is two subclasses of Cervan. Gallus are a social and communal folk. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. You can expend one use of your 1) to the attacks damage roll. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. Those who underestimate a bard from the useful pieces of knowledge picked up along the way. Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. You can use it in conjunction withamong families and friends. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. 2 I am devoted to the wind spirits, in action and title. You can speak, read, and write Birdfolk.years. Your Strength score increases by 1. Hedges feel most at home when everyone gets along. Or perhaps you are a storyteller from another world. Your base walking speed increases to 35 feet. Languages. The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . Creatures thatattack you while you are falling, gliding,or jumping have disadvantage on theirattack roll. Let us know! PATH OF THE Planebreaker for 5E - $58.48. Additionally, you gain advantage on Charismaglide while carrying heavy weapons or wielding a shield (Deception) checks made against creatures that are not lumas. Size. Choose from: kind. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. Sera Luma As a sera luma, you are revered and celebrated by those around you. You have advantage on Strength saving throwsbe surmounted alone. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. But the Wood has also known sorrow. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. Your Wisdom score increases by 1. We discuss the College of the Road Bard Subclass from the Humblewood Campaign Setting from Hit Point Press! The Cervan race is from the humblewood campaign.
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